It will jumpscare the player if ignored long enough.ĭeath message: Remember to check the vent. If he disappears from CAM 7, go to the right of the office and use camera flash to make him go back. and finally reach the office on the right. The Beavowl becomes active around 2 AM, Starting from CAM 3 and enters the vent at CAM 7. When he's back to CAM 6, you can use camera flash safely. Unlike Birthday Boy Blam, this will result in a jumpscare. However, he will not attack the player UNLESS you use camera flash on him while he's in front of the office. Grunkfuss The Clown will start moving at 1 AM, Following the set path: CAM 6, CAM 3, CAM 2, CAM 5 and the office. going to the furnace at this point will result in a game over.ĭeath message: You should have stayed away. If you see "Stay away" warning when checking CAM 4, it means the Redman is right at the furnace. The Redman will becomes active at 1 AM, he will make his way to the lava portal in CAM 4, eventually to the furnace. He will jumpscare the player if ignored long enough.ĭeath message: Take the birthday boy's picture. Use the camera flash to make him back to CAM 1. When he disappears from CAM 5, it means he's right in front of you. ![]() Following the set path: CAM 1, CAM 2, CAM 5 and the office. ![]() Birthday Boy Blam will immediately becomes active when the night starts.
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